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Dernière modification le 30 juillet 2007.10h02                     sources : http://www.world2.com.cn/sz/jiayuan/day1.htm
Modelage du terrain

Attention n'est pas encore disponible sur les serveurs en Beta .

1. In the home "edit mode", we can turn our attention to the first part of the operation can be :

(Edit mode)

The upper left corner is a window resources in the tree window table, we can see that their homes already existing resources, The latter figure represents the largest such resources can be placed few months, such as the "terrain" is behind a "0 / 50" can be conducted on behalf of a total of 50 amendments to the terrain, had not been amended. Resources window buttons are seven specific functions will be introduced in the back.
Chat lower left-hand corner of the region, the player can edit their homes with other gamers exchange.
Lower right corner with a "Set" button in the editing of the game effects, lowered to facilitate operation.
Above are adjusted to provide a functional perspective, can adjust the speed mobile camera, Some records can also scheduled camera locations, according to a Ctrl + number keys, can be charged under the current camera position, Click again on the corresponding button or key figures, will be an instant return to the previous record of the camera location. (Construction)
Note :
(1) interface in their homes, WSAD of forward / backward cameras, increased space for the cameras, Z cameras to decline.Click the left mouse button can be various button objects. Hold the mouse can turn right-scrolling perspective.

2. Click on the "Add resources" button, can be opened, "added resources" window list :

(Added resources window)

Resource list window, we can see the various items can be added. Click through the menu tree, can find various elements of their homes, white goods on behalf of the name can be placed directly. pink require special representative of the items can display.
Contents open terrain, we can see five elements : road, mountain ranges, rivers, lakes, special regional.

3. Add road
Roads need only set aside a specified path and the width of the road, home caretakers will be added for you to complete the road work.

(Add road)

As the map, be the successful addition of a road. Click this direction, that can address this path in detail settings.
Path point modifications : the upper right-hand corner to ensure that the editorial targeted at "point operations," At this time you can move, add, delete the path points.
Finishing road adjustments : Click the editors to ensure that targets "the entire operation," At this time you can move the entire width of the road or adjustment.
Road attribute adjustment : On the right attributes can see on the road adjustment option to adjust before the four basic parameters of the road, The fifth of the road formation, mainly for the friction (eg slopes) Dressing use, under normal circumstances road to the ramp, Gou "shoot-road" can be forced to street level. 6 "changes texture," can be adjusted road and texture. Click on the Setup window open texture can choose a road texture.

(Roads texture set)

(1). Road usually set certain depth or to make peace, the effect is good.
(2). If the hook automatically update and click on Settings, then adjust all parameters will be immediately reflected in three D terrain, but will lower the resources. Can be lifted automatically checked and updated set point, after all this only for the operation of a paragraph and click on Settings. will be manifested in three D terrain.
(3). Own the land there is only one road texture impossible in a land with the construction of two different texture of the road.

4. Add rivers.
Rivers and road building very close, it can attribute from the river panel speaking out. .

(Add rivers)

Roads need only set aside a specified path and the width of the river, home caretakers will be added for you to complete the work of rivers.
But now see is still a way in adjusting the depth of a river, after the three D terrain see the river.
Other rivers have set up road very similar to the setup, the player can refer to road construction adjustment.
(1). River depth of 10 meters around enough, If players are too deep, then there could be thrown into the river after not come out.
(2). A total of all rivers texture, we can grow in water reeds to enrich their home terrain.

5. Add mountains.
And the previously mentioned roads, rivers, mountains is not a set path, but the need for a regional, and will collate the region according to certain rules to improve, and form a hill. So its operation and different front.
Mountains are required to identify a region, it at least three points, they can press the Enter key to the region closed. Next only need to designate the high mountains, home caretakers will be completed for you to add to the mountain of work.

(Added Mountains)

As the map, be the successful addition of a hill. Click the hill, we can address this in detail Hill set.
Path point modifications : the upper right-hand corner to ensure that the editorial targeted at "point operations," then it can move, add, delete the path points.
The overall adjustment : to ensure that the editorial targeted the upper right-hand corner of "overall operations," At this time you can hike or mobile adjusted for height.
Mountain attributes adjustment : On the right attributes can see mountains adjustment options, the former five basic parameters of the mountain, it is easy to understand. "Amendment texture" and the texture of the road before setting up similar, but after the point to see some different :
(Mountain texture set)

Here we can see the main texture, texture Vice two options, respectively, to their establishment, Then below that the "final results" will be final in three D show the mountain terrain texture. Can be erected outside the main deputy texture options.
Set high curve : This is a unique mountain operations, it can open up high curve pane.

(Height curve installed)

As the map, we can easily see the mountain range of other parameters of the agreement, different curve on the high mountains shape what kind of impact. The most highly curve left a mountain range regional representation on the fringes of the right-most point on behalf of a range of regional center drag through the next seven (far left, not drag) slider, making mountain shape change.
Note :
(1). All sharing a mountain texture, texture shows through the scope of the above parameters to adjust.
(2). Deputy texture main role is to allow the surface looks more natural and appropriate adjustments principal deputy texture ratio depth options allow the terrain surface Variety impressive.
(3). Height curve can be set up so that the undulating terrain is very rich Below are some simple examples. more senior player, which can be their future to explore.

(Height curve examples : General Hill, Double Hill, cliff, crater)

(4). When added to the many elements directly when clicked on the terrain may inconvenience Then the left can also find resources management corresponding options, it selected its editing.

6. Add lake
Lake and mountain building is very similar to this in the lake attributes can be clearly seen.
It mountains and the biggest difference is that the undulating mountains are high, and the ups and downs of the lake lowering.
Note :
(1). Lakes and rivers mentioned earlier shared a texture.
(2). Lake also can set height curve, but with the actual height curve is the opposite of ups and downs, that high curve stretched higher, the actual water depth.

7. Add special region.
For a land, the player can be configured to a particular region, such is not as undulating topography, But the ground texture can be shown as special appearance.A good painting in the region (similar to the previous range of regional painting), Administrators homes will be completed for you to add special region, as shown :

(Add special regional)

Successfully add a special area, click on this special region, against his detailed set.
Path point modifications : the upper right-hand corner to ensure that the editorial targeted at "point operations," At this time you can move, add, delete the path points.
Finishing road adjustments : Click the editors to ensure that targets "the entire operation", and this can be moving or rotating regional.
Regional special attributes adjustment : the former two special regional basic parameters, it is easy to understand. "Amendment texture", with a similar texture Mountains, can be adjusted principal deputy texture.
Note :
(1). All share a special regional texture, the use of the need to consider well in advance, such as the beach theme, on the best use of special regional beach texture, and as the theme gardens, on the best use of special regional plants texture.
(2). Several priority Texture : Texture Lake "road texture" special region "Mountain Texture" based on texture, in a place that is the assumption that while road texture and special regional texture, the road will obviously some texture.
(Texture priority degrees)

8. Editing is complete, it will be "revised and complete withdrawal" and return to the "Tour model," You just look at the results of it.