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Base
de données construite d'après
le Wiki Japonais :
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Présentation
du jeu
Guides diversGuide de chasse Glossaire / Divers sujets. Rechercher une coordonnéeQuête " Lonely Girl in moor " Augmenter sa banque Livres de quêtes La recherche du dragon Quête Seven Breve Villa Résidence / Quasi- Bicchu Familier de compagnie Montures ArtisanatIngrédients d'Artisanat Artisanat : les bases Récolte : Ingrédients Upgrade d'objet Insertion de gemmes Gemmes d'amélioration Objets des chaudrons. Ingrédients objets Crepuscule ObjetsRéparer
Armes et Armures
Objets recherche du Dragon Objets de vol Récompenses des quêtes SystèmeMontures volantes / ProductionAmélioration d'équipement Clan / PK / Guerre de territoires Mise à jour / Actions à deux Emplacement
/ Modelage Terrain Vidéos / Photos / liens djjiiip@msn.com Statistiques du site Mettre à jour le site |
Dernière
modification le 30 juillet 2007.10h02 sources : http://www.world2.com.cn/sz/jiayuan/day1.htm
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(Edit mode)
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The
upper left corner is a window resources in the tree window table, we can see
that their homes already existing resources, The latter figure represents the
largest such resources can be placed few months, such as the "terrain" is behind
a "0 / 50" can be conducted on behalf of a total of 50 amendments to the
terrain, had not been amended. Resources
window buttons are seven specific functions will be introduced in the back.
Chat
lower left-hand corner of the region, the player can edit their homes with other
gamers exchange.
Lower
right corner with a "Set" button in the editing of the game effects, lowered to
facilitate operation.
Above
are adjusted to provide a functional perspective, can adjust the speed mobile
camera, Some records can also scheduled camera locations, according to a Ctrl +
number keys, can be charged under the current camera position, Click again on
the corresponding button or key figures, will be an instant return to the
previous record of the camera location. (Construction)
Note :
(1)
interface in their homes, WSAD of forward / backward cameras, increased space
for the cameras, Z cameras to decline.Click the left
mouse button can be various button objects. Hold the mouse
can turn right-scrolling perspective.
2. Click on the "Add resources" button, can be opened, "added resources" window list :
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(Added resources
window) |
Resource
list window, we can see the various items can be added. Click
through the menu tree, can find various elements of their homes, white goods on
behalf of the name can be placed directly. pink require special representative
of the items can display.
Contents
open terrain, we can see five elements : road, mountain ranges, rivers, lakes,
special regional.
3.
Add
road
Roads
need only set aside a specified path and the width of the road, home caretakers
will be added for you to complete the road work.
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(Add road)
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As the map, be
the successful addition of a road. Click
this direction, that can address this path in detail settings.
Path
point modifications : the upper right-hand corner to ensure that the editorial
targeted at "point operations," At this time you can move, add, delete the path
points.
Finishing
road adjustments : Click the editors to ensure that targets "the entire
operation," At this time you can move the entire width of the road or
adjustment.
Road
attribute adjustment : On the right attributes can see on the road adjustment
option to adjust before the four basic parameters of the road, The fifth of the
road formation, mainly for the friction (eg slopes) Dressing use, under normal
circumstances road to the ramp, Gou "shoot-road" can be forced to street level.
6 "changes
texture," can be adjusted road and texture. Click on
the Setup window open texture can choose a road texture.
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(Roads texture
set) |
(1).
Road usually set certain depth or to make peace, the effect is good.
(2).
If the hook automatically update and click on Settings, then adjust all
parameters will be immediately reflected in three D terrain, but will lower the
resources. Can
be lifted automatically checked and updated set point, after all this only for
the operation of a paragraph and click on Settings. will be manifested in three
D terrain.
(3).
Own the land there is only one road texture impossible in a land with the
construction of two different texture of the road.
4. Add rivers.
Rivers
and road building very close, it can attribute from the river panel speaking
out. 。.
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(Add rivers)
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Roads
need only set aside a specified path and the width of the river, home caretakers
will be added for you to complete the work of rivers.
But
now see is still a way in adjusting the depth of a river, after the three D
terrain see the river.
Other
rivers have set up road very similar to the setup, the player can refer to road
construction adjustment.
(1).
River depth of 10 meters around enough, If players are too deep, then there
could be thrown into the river after not come out.
(2).
A total of all rivers texture, we can grow in water reeds to enrich their home
terrain.
5.
Add
mountains.
And
the previously mentioned roads, rivers, mountains is not a set path, but the
need for a regional, and will collate the region according to certain rules to
improve, and form a hill. So its operation and
different front.
Mountains
are required to identify a region, it at least three points, they can press the
Enter key to the region closed. Next only need to designate the high mountains,
home caretakers will be completed for you to add to the mountain of work.
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(Added Mountains)
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As the map, be
the successful addition of a hill. Click the
hill, we can address this in detail Hill set.
Path
point modifications : the upper right-hand corner to ensure that the editorial
targeted at "point operations," then it can move, add, delete the path points.
The
overall adjustment : to ensure that the editorial targeted the upper right-hand
corner of "overall operations," At this time you can hike or mobile adjusted for
height.
Mountain
attributes adjustment : On the right attributes can see mountains adjustment
options, the former five basic parameters of the mountain, it is easy to
understand. "Amendment
texture" and the texture of the road before setting up similar, but after the
point to see some different :
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)(Mountain texture
set) |
Here
we can see the main texture, texture Vice two options, respectively, to their
establishment, Then below that the "final results" will be final in three D show
the mountain terrain texture. Can be erected
outside the main deputy texture options.
Set
high curve : This is a unique mountain operations, it can open up high curve
pane.
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(Height curve
installed) |
As
the map, we can easily see the mountain range of other parameters of the
agreement, different curve on the high mountains shape what kind of impact.
The
most highly curve left a mountain range regional representation on the fringes
of the right-most point on behalf of a range of regional center drag through the
next seven (far left, not drag) slider, making mountain shape change.
Note :
(1).
All sharing a mountain texture, texture shows through the scope of the above
parameters to adjust.
(2).
Deputy texture main role is to allow the surface looks more natural and
appropriate adjustments principal deputy texture ratio depth options allow the
terrain surface Variety impressive.
(3).
Height curve can be set up so that the undulating terrain is very rich Below are
some simple examples. more senior player, which can be their future to explore.
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(Height
curve examples : General Hill, Double Hill, cliff, crater)
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(4). When added to the many elements directly when clicked on the terrain may inconvenience Then the left can also find resources management corresponding options, it selected its editing.
6.
Add
lake
Lake
and mountain building is very similar to this in the lake attributes can be
clearly seen.
It
mountains and the biggest difference is that the undulating mountains are high,
and the ups and downs of the lake lowering.
Note :
(1). Lakes
and rivers mentioned earlier shared a texture.
(2).
Lake also can set height curve, but with the actual height curve is the opposite
of ups and downs, that high curve stretched higher, the actual water depth.
7.
Add
special region.
For
a land, the player can be configured to a particular region, such is not as
undulating topography, But the ground texture can be shown as special
appearance.A
good painting in the region (similar to the previous range of regional
painting), Administrators homes will be completed for you to add special region,
as shown :
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(Add
special regional) |
Successfully
add a special area, click on this special region, against his detailed set.
Path
point modifications : the upper right-hand corner to ensure that the editorial
targeted at "point operations," At this time you can move, add, delete the path
points.
Finishing
road adjustments : Click the editors to ensure that targets "the entire
operation", and this can be moving or rotating regional.
Regional
special attributes adjustment : the former two special regional basic
parameters, it is easy to understand. "Amendment
texture", with a similar texture Mountains, can be adjusted principal deputy
texture.
Note :
(1).
All share a special regional texture, the use of the need to consider well in
advance, such as the beach theme, on the best use of special regional beach
texture, and as the theme gardens, on the best use of special regional plants
texture.
(2).
Several priority Texture : Texture Lake "road texture" special region "Mountain
Texture" based on texture, in a place that is the assumption that while road
texture and special regional texture, the road will obviously some texture.
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(Texture priority
degrees) |
8. Editing is complete, it will be "revised and complete withdrawal" and return to the "Tour model," You just look at the results of it.